The telescope appears to be missing from its mount. Click on it for a close up and make a note of the symbol there. Place the energy gem in that notch. To navigate move your cursor to the edge of the screen (or over an open doorway, staircase, or ladder). When everything is in place click on the valve to turn it. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Detailed walkthrough for the Tomb Raider Legend video game for Windows, PlayStation 2, Xbox, Xbox 360, GameCube and Sony PSP. See traffic statistics for more information.. Some precisions in case of : Like Submachine 3, coordinates play a role in this game. On the piece of wall hovering above the platform is the portal back to where you were, click on it to travel. On the other side of the gateway there are a lot of blue plants. Take them. ... 21 secrets (22 in online version) 2.5. Use the Knife on the wires. You are now at the Winter Palace gardens. Go right again. All of Mateusz's games are FREE to play and I highly recommend his site. Hover your cursor over the top left of the crack and watch for it to change to a hand. pay special attention to the revolutionary Ghost block. Click on it. Now you’re on a really cool floating platform. Warp to World 4. 00:00 00:00 Newgrounds. Back up from the close up, then go left twice and through the gate. As per safety protocol, the player must deposit all their items and enter a personal identification number (IDN). 17 2. Pre-Screen:-Click on each set of valves to begin game. If a directive is italic, follow it only if you took the notepad. The capsule has come down the cables and is waiting. 1 Being a DIK Walkthrough & Endings – Intro; 2 Being a DIK Walkthrough & Endings – Episode 1 or 0.1. Use the Lighter on the lamp at about the same place as before. To navigate move your cursor to the edge of the screen (or over an open doorway, staircase, or ladder). There’s a locked door here. There is a small switch on the wall, click on it and the floor will extend over to the ladder. There is also another map stand, click on it for a close up. On the ground, to the left of the column, is a long steel tube, pick it up. Go back. The portal back is in the center of the crack in the wall in front of you. You are now on the other side of the portal. woooot I friggin love this episode. Play Submachine 6. Now find the vase next to the brick building all the way to the right side of the level. The game in which with every puzzle solved, every chapter finished you fall deeper and deeper into mystery. Tems of Use | Between the fountain and the archway is a plaque welcoming you to the south gardens. Go right twice until you see the gateway that brought you here. There are four secrets here. There’s nothing here but some broken stone columns. The latest Tweets from submachine walkthru (@sub_walkthrough). This full walkthrough is only meant to help you get through the game if you're stuck. Notice that this one has something in his outstretched right hand. Includes all secrets and rewards, every item, enemy, trap and hazard, plus save files, controls and strategy. Zach says: June 27, 2007 at 7:12 pm. Submachine: Ancient Adventure read more. Once you are at the bottom of the stairs, go left through the door, then left twice more to the entrance of the Winter Palace. Click on the ladder on the left to go up. Submachine: FLF read more. This is the dead end platform that you access from using the far left garden gate. Ahead is another dark doorway, click on it to enter. The game starts in a room where you see a ladder. Go down the ladder and back to the atrium. We hope that this guide will help you. Once you are back at the table, look at the box to the right of the spool of electrical wire. Submachine: The Lab. Copyright © 2018. Walkthrough by Chief . Use the steel tube from you inventory on the round light (on the left) to break the bulb and drop the barrier. If the cursor becomes a hand you can click and move in that direction. Place the glowing box in the square notch and the door will open. There is an odd machine here. On the machine, above the belt, is a plaque. The portal back is in the wall floating to the left. Click on the side levers. Take the box and back up from the close up. Site Map | June 2007. On the left edge of the platform is a square shaped object (stone key), take it. You are now on that platform that you saw through the window by the staircase. Good luck and have fun! Escapegames Jeux Escapegame. The one that is down is third from the left. On one of the floating stones you will find a key. On the ground in front of the far right column is a valve, take it. If you click on it for a close up you will see that some of the lights at the bottom are red. Submachine: 32 Chambers read more. On a stone overhang above the middle of the walkway is another one of those plaques with yet another mysterious symbol. (-6,2) (-5,1) In the original version, there are three secrets in this room. Submachine 6: The Edge: Fans of the Submachine series, your time has come at last. You can open the drawers on the desk, but they appear to be empty. Instead of clicking on the portal, go right to the fancy chair where you pulled the lever. Go right four times until you have reached the stone wall and 3 x 9 grid of holes in the wall. All Rights Reserved. Climb up and see a … On the tree trunk is another plaque with a symbol, make a note of it. Submachine: Universe read more . Click on the box for a close up and take the object from inside (energy gem). More odd machinery, including something that is sitting on what looks like a broken column. May 25th, 2001 (v1.2) - SloDeth takes over...half the walkthroughs added and various empty sections filled in, as well as most of the sections updated to include my personal info Apr. You are on a ledge outside of the atrium. Positive Coil. Drop the potion and go into Sub-Space and then warp into the vase (stand on top of it and press down) You will warp to World 4! Okay, now we have a brass gong with three planters behind it. Now there’s a statue of a man with his arm upraised. After completing the game, a screen with the options of returning to the main menu or going to the secret location appears. Submachine 6: The Edge: Fans of the Submachine series, your time has come at last. Enter room and you’ll see 3 panels, one of which is locked. Click on the spiral staircase door to enter, then go up the staircase. There is a note taped to the fancy red chair, take it. 2nd floor key: left 2 times, down once, right once. You are now in another part of the garden. There is a note here tacked on a map stand. Here you will see what looks like two machine guns. 3)Take Secret 18 from within the compartment. Recognize this place? Back up from the close up. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough 10th, 2001 (v1.3) - Went through the end of the game with the walkthrough...just the secret levels and the end of the fourth level are left. Back up from the close up of the machine, and go left nine times until you are at the entrance of the palace. Good luck and have fun! Make a note of the symbol, then go right. Go left to the palace entrance, then go inside the palace. Welcome to The City of Broken Dreamers Walkthrough & Guide, where we will provide you all the tips, choices and secrets to reach the highest levels in all the relationships available in the game and to unlock all the available scenes ... you’ve beaten Submachine 5! Click on the valve of the machine and part of it will lower. Language (Beta) × български Català Čeština Jeramy Alvis. Now go through the gate on the far right. Submachine 6, Submachine 6 download, Submachine 6 at YrJie.com. The secret is sitting on the brick in the upper right. This is a map of the gardens, with a blue “you are here” dot showing your position. Contributed By: MI4 REAL. 오랜 시간이 지나고 난 뒤 10편에서야 카르마 포탈로 이동되었다는 것이 밝혀졌다. There’s a sign here that welcomes you to the super secret bonus special place. To pick up an object, click on it. Go left again. Once the door is open click on it to enter. Take the notepad (optional but very useful). 2.6.1. Back up from the close up and go left eleven (11) times until you are at the gate (what used to be the broken stone columns). It was created by an unknown scientist in the early 20th century. Resident Evil 2 Remake at IGN: walkthroughs, items, maps, video tips, and strategies There is also a portal gate. The Submachine series is famous for mind-bending puzzles and incredible graphics and fantastical locations, and Submachine 6 … Back up from the close up of the plaque and click on the gate to enter it. On the side of the gateway is a diamond shaped notch the exact same size as the energy gem. Submachine: Ancient Adventure read more. Submachine 9: the Temple read more. There is a locked door here. One is a picture (triangle stone key clue) and one is a document. [REPLAY] Submachine 5: The Root is fifth episode of Submachine very popular point and click room escape game series created by Mateusz Skutnik for Pastel Games. There are two ways to go from here: you can click on the open doorway to go inside, or you can click to the right of the doorways to go along the outside of the building. Look at the box closely and you will see that the lever has been broken off. 1 secret (2) Use the Wisdom Gem in the stand. This is a point and click game. You may notice as you go past that the area with the broken stone columns has now become a gateway of some kind. Go back down the ladder, then back to the atrium. Use the key from your inventory to unlock the door. On the ground next to the light stand is a picture, take it (key stone clue). Escapegames Jeux Escapegame. There’s a note on the wall about the portal, take it and read it. In the original version, this crack does not appear. You begin in front of a strange machine with a coiled blue light bulb. 4)Go Left twice and take Note 10 from the ground. Play Submachine 6: the edge This is just like the portal gates in the garden, the third from the left was the only one that was activated. Hover your cursor over the large crack to the left of the back portal and click for a close up. By Mateusz Skutnik . This is the clue for the square stone key. When it does, click for a close up. Go left. 1 Plot 2 List of locations 3 Gallery 4 Trivia 5 See also 6 References The game takes place immediately after Submachine 5: The Root. All Secrets! Click on the one on the right for a close up. There is a communications dish up here that appears to be missing two solenoids and a transmitter. Go left three times until you are facing the statue with the upraised arm. Hidden doors, pressure plates, hidden levers and more! Welcome to Being a DIK Walkthrough & Endings, where we will provide you all the tips, choices and secrets to reach the highest levels in all the relationships available in the game and to unlock all the available scenes. Reply. Go to world 1-3 and find a potion. That incomplete trail has now turned into stairs. On the floor to the left of the statue is a note, take it. Note: I cropped out all the cut scenes to make the video shorted. Next to the gate is another of those maps showing your location. Go down the ladder. There is a pretty tree with blue leave here. Presented by David Hundley. On the right, in the roots of the tree, is an object, take it (circle stone key). Back up from the view of the four gateways. There’s a force field to the right. Fourth chapter takes us to the heart of the submachine, the place where all questions will be finally answered. Main Page. The game takes place immediately after Submachine 5: The Root. pick up cog wheel. i didn't saw a walkthrough about this escape game, so i decided to make one ^.^. Click on the ladder to go up. Left of where the floor ends a piece of wall appears to hover in space. Update: Let's replay this game, while waiting for new games! Watch for cursor changes that indicate clickable areas. Break the tile on the rear wall, 5th from the right wall, 4th from the floor. Go left nine times until you are outside the Winter Palace. ... My very first submachine episode that I finished without a walkthrough! At the crossroads, click on the path that goes to the upper right to move in that direction. “The game starts in The Sanctuary but big machines have been build up and the great wall to the left has been destroyed. 7:16. submachine 7 the core walkthrough. Uninstall Extension Go left four times until you are facing the four garden gates. Go right. Go left 4 times. Take the key card lying on the grass. To the left of the ladder is a portal, click on it. Okay, looks like the edge of a cliff, no going any further right. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough At the bottom of the ladder, to the left, you can see where a lamp fixture has fallen down. Back up and go right three times to the entrance of the Winter Palace. Start the game, Tap on every valve. Login / Sign Up. Play Submachine Game 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, FLF, Zero, 32 Chambers and Wakthrough Submachine 10: the Exit read more. Flip the switch to the down position. Threst of The Lab and all those Secrets! Back up from the close up and go through the doorway in front of you. This is a point and click game. Go right. this block is visible in every way, but you can walk right through it. The Walkthrough section features handy guides to find each Cube and Cube Fragment. Subscription suggest! (-3,4) Break open the cracked tile to reveal the secret. Access the portal. Now you just have to figure out the symbol order. [REPLAY] Submachine 6 - The Edge is sixth and long waited episode of very popular Submachine point and click type room escape game series created by Mateusz Skutnik. Submachine 6: the Edge read more. On the floor near the door is a note, take it and read it. Go right twice and you will find two more papers on music stands. 2/2 ballistic209. Submachine: Universe read more. At the very edge of the platform, click on the base of the arch post to see another mysterious symbol. Click Here for playing Submachine 5 : The Root. This appears to be the other side of the giant tree that was blocking the path in the garden. At the top of the staircase is a window. Presented by David Hundley. Go right. When you reach your destination the door on the right will open, go to the right. Submachine 5: the root; english walkthrough January 29, 2008. The first thing you see inside is a portable stand. Use the Screwdriver on all four screws on the wall panel. Take the note and read it. Go To Submachine 6 Walkthrough. Walkthrough update in progress Getting into the South Garden/left side of Winter Palace You begin in front of a strange machine with a coiled blue light bulb. Email Newsletters | Click on the stairs to go up. You’ve already been through the third from the left gate, so all that is left to explore is the second from the left gate. Go right three times and forward through the doorway. Go right back to the blue light machine and go right again. Click on the machine controller for a close up and notice that the bottom lights are now green. Behind two partial columns is another barrier. These secrets are tokens that can be used in the super special secret section of the game. Submachine 9: the Temple read more. 2)Go Right and ring Bell 4. Notice the machine leaning against the square stone block appears to need a key card. There is a large crack in the right wall, click on it for a close up. From the entrance of the Winter Palace go left four times until you are facing the four square gates. If the cursor becomes a hand you can click and move in that direction. Submachine 8: the Plan read more. Sitting in the middle of the walkway is a key, take it. Ever created, is a long steel tube from you inventory on piece! 6: the edge by Pastel games Supporter count platform is the last symbol, make a with... Lever has been destroyed and add new games nearly every day gateway brought! Object ( stone key clue ) and one is a key, take (... 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